Mech Retriever Dev Blog
The restructuring of the BattleScreenViews has been going well, and by and large everything has been restructuring smoothly. Things have worked with minimal debugging, which is more than I can say about some previous code restructurings I’ve had to do in the codebase. Now everything that was already implemented fully is restructured, leaving me with the task that drove this–implementing the ability for Players and AI to use the code that makes Mechs attack.
May you build the ultimate giant robot.