Locking up the stick


Mech Retriever Dev Blog

I’ve implemented it so that the JoyStick on the battle screen will lock up when you aren’t legally allowed to move. I’ve started making some of the test structure I’m using with the BattleScreen tests easier to understand. In all, the restructuring of the tests is actually causing me to speed up in my ability to implement features, in exchange for a bit of complexity–though I’m gradually refining the complexity.

With each new screen, I’ve been refining the way I handle things. At some point I’ll be abe to use what I’ve learned from the latest screen to implement features on the other screens.

May you build the ultimate giant robot.

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