Reframing the problem


Mech Retriever Dev Blog

As I’m working on the JoyStickEntity, and trying to make the code sufficiently generic so as to be reusable, I find myself re-examining the nature of what I’m doing.

A lot of times that’s critical to writing good code–rethinking how you’re characterizing the problem.  In my case, for a while I had been thinking about it in terms of responding to drag events, but actually it was better to think about “locking” a certain point on the joystick to the cursor, and then restricting it to a set of bounds.

This led to me creating a useful extension method on the Point class, ClampIn, which takes a rectangle as an argument.

May you build the ultimate giant robot.

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