What a Drag (I’m sorry for that pun)

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Mech Retriever Dev Blog

I’ve been developing more with the JoystickEntity, and I’ve managed to get click-and-drag event handling working.  I still have to respond to the events, which may happen on a generic basis or I may register handlers–I guess I’ll see what I need as I need it.

May you build the ultimate giant robot.

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