Mech Retriever Dev Blog
I’ve forged ahead, after a quick detour to fix the fact that no matter which dropzone you clicked, it only deployed to the same one in the upper left corner…
I found that the test I wrote for this, though, wasn’t working–it turned out it was registering the “click” input to be on the intersection of four squares, only one of which was a Drop Zone, so the code thought you were deploying to a different square… I thought about changing the test, but then I could just make the code smarter so it picked the drop zone given ambiguity. A win for the player.
Started working on the JoyStick ui entity.
May you build the ultimate giant robot.