General Update


Mech Retriever Dev Blog

I’ve been cranking out more code for the BattleScreen.  It being the most complex screen, I’ll likely be at it for a while still.  I’m not quite done with variable spawning of resources on the map, but I’m getting there.  As I move through these features, I’m resolving complex architecture problems, though I’m also realizing I could’ve approached the problem in a more incremental way–lessons learned all around.

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