Driver Modules


Mech Retriever Dev Blog

This week I’ve been doing a lot of moving code around.  I’ve broken out some code from the BattleScreenDriver into defferent classes and spent a lot of time figuring out the correct design for the code.  Much of the issue is centered around avoiding a circular dependency in the object graph of the Driver, Views, Modules, and PlayerQueue.  Sometimes, pencil and paper is a coders best friend for just drawing out the problem.

Like, Share, Subscribe, or Tweet us!

Check us out on Youtube or Deviantart!

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s