Dev Blog: Buy Screen (basically) done!

The basic implementation of the Buy Screen is now done, sans multiplayer support.  I implemented the Buy+Equip Button, as well as logic for detecting whether the player can afford what they try to buy.  I did some cleanup of the code and tests that support it as well.  I’m thinking that the next screen I’ll tackle is the Hero Select screen, which should be straightforward, but first I’m going to take on the task of scaling fonts, which XNA/Monogame seems to have hidden off in the corner to discourage you from using.  Seriously, everything else can be rendered with a simple rectangle destination, but you have to jump through hoops in an obscure overload to scale text.  I love XNA/Monogame, but this is one complaint I have.

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