Dev Blog: Fixing bugs, what fun

The Buy Screen basically just needs to have the Buy+Equip button wired in and it’ll be done.  Unfortunately, while I’ve gotten the basic part purchasing logic done, it seems I’ve neglected to prevent buying things when you have 0 money, so I’ll have to add that to the driver (the drivers control game logic for a screen, independent of any screen display code.).  Also, I’ve been fixing bugs to find new ones–working on fixing a bug where the code gets confused what you’re buying if you buy some things, then look at some things then back out, then try to buy other things.  Fun.

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